# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.įrom _future_ import division, absolute_import, with_statement, print_function, unicode_literalsįrom renpy. # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # included in all copies or substantial portions of the Software. # The above copyright notice and this permission notice shall be # and to permit persons to whom the Software is furnished to do so, # publish, distribute, sublicense, and/or sell copies of the Software, # including without limitation the rights to use, copy, modify, merge, # (the "Software"), to deal in the Software without restriction, # obtaining a copy of this software and associated documentation files # Permission is hereby granted, free of charge, to any person It seems to work when going FORWARD through the story, but if I scroll backward through the script (like, to make a different choice) the quick_menu script sees the $ quick_menu = False command just before the choice pops up (since i want it disabled during it) and keeps it hidden from that point on while scrolling backward, with the only way to bri ng it back being scrolling forward again, with the same issue happening when I go back.BASELINE Constant Blit Class _init_ Function _repr_ Function outline_blits Function DrawInfo Class TextSegment Class _init_ Function _repr_ Function take_style Function glyphs Function draw Function assign_times Function subsegment Function bounds Function SpaceSegment Class _init_ Function glyphs Function bounds Function draw Function assign_times Function DisplayableSegment Class _init_ Function glyphs Function draw Function assign_times Function bounds Function FlagSegment Class glyphs Function draw Function assign_times Function bounds Function Layout Class _init_ Function find_baseline Function make_alignment_grid Function scale Function scale_int Function scale_outline Function unscale_pair Function segment Function push Function fill_empty_line Function thaic90_paragraph Function rtl_paragraph Function figure_outlines Function blits_typewriter Function redraw_typewriter Function LAYOUT_CACHE_SIZE Constant layout_cache_old Constant layout_cache_new Constant virtual_layout_cache_old Constant virtual_layout_cache_new Constant layout_cache_clear Function slow_text Constant text_tick Function VERT_REVERSE Constant VERT_FORWARD Constant Text Class after_upgrade Function _init_ Function _duplicate Function _in_current_store Function _repr_info Function get_all_text Function _scope Function set_text Function per_interact Function set_ctc Function set_last_ctc Function update Function visit Function _tts Function kill_layout Function get_layout Function get_virtual_layout Function set_style_prefix Function get_placement Function focus Function unfocus Function hyperlink_sensitive Function event Function size Function get_time Function render Function tokenize Function apply_custom_tags Function get_displayables Function language_tailor Constant ParameterizedText Constant You all probably would have gotten bored anyway.\"" For a moment, Quin looked sad, but he shrugged it off." "It seemed everyone else already had plans too. You "\"I wouldn't mind helping you, Quin. You "\"Believe it or not, I'm doing something with Preston today.\"" You "\"I'm just relaxing with Teddy today.\"" You "\"I'm heading out with Orion today.\"" You "\"I've got plans with Blake today.\"" Code: Select all "Do I have plans with someone already?"
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